Title says it all, MouseMovement is inconsistent, doesn’t fire as often as it should (to me, it should be firing every time my mouse moves even just a pixel) I am trying to create a raycast on objects when you hover over them
local function Tip()
print("TIP") -- Rarely prints
end
local function InputBegan(input, GPE)
if GPE then return end
if input.UserInputType == Enum.UserInputType.MouseMovement then
Tip()
end
end
I’m not gonna use it. Superseded means theres better options. When offered better options, you take them. I understand Mouse.Move will work, but it’s superseded, therefore I do not use it