Hello, with this post i would like to know how to make mouse.Target not ignore transparent objects?
Usually, it would go through them because they are invisible walls etc. In this case, i need it not to ignore specific transparent parts. How would i do this?
What you could do, is maybe put your Transparent Parts in a folder then change the Mouse.TargetFilter
property to this:
Mouse.TargetFilter = workspace.IgnoreParts
The TargetFilter
will ignore the parts & its descendants inside the folder
3 Likes
Thank you! I will attempt this tommorow as it is 5 am.
I have another last question. Since the Seperators will be spread around the map, could i also use this;
local Seperators = {}
for i, v in pairs(game:GetDescendants()) do
if v.Name == "Seperator" then
table.create(Sperators, v)
end
end
Mouse.TargetFilter = Seperators
?
It would be table.insert()
instead of table.create()
but definitely use a folder instead as looping through your entire workspace would be incredibly inefficient
1 Like
Okay i will just do that then! Thanks