Move 2 models together with keybinds

Before I get started, the code may be trash, but so far I understand what’s there. If you have any suggestions on how to clean it up or have it run more efficient, let me know. So I’m trying to create a functional forklift. I got the forks to lift up and down. Right now, I can’t figure out how to attach the forks to the pallet so it moves with the forks. I’ve looked around at some forums and haven’t found a method that could work. I may have overlooked a few methods that would work.

local UIS = game:GetService("UserInputService")
local pressed = false
local lFork = workspace.Forklift.Forks.lFork
local rFork = workspace.Forklift.Forks.rFork
local lStart = lFork.Position
local rStart = rFork.Position
local b1 = workspace.Forklift.Forks.Back1
local b2 = workspace.Forklift.Forks.Back2
local b3 = workspace.Forklift.Forks.Back3
local b4 = workspace.Forklift.Forks.Back4
local b5 = workspace.Forklift.Forks.Back5
local b1Start = b1.Position
local b2Start = b2.Position
local b3Start = b3.Position
local b4Start = b4.Position
local b5Start = b5.Position

vKeyPressed = false
gKeyPressed = false

UIS.InputBegan:Connect(function(input, upKey)
	if not upKey then
		if input.KeyCode == Enum.KeyCode.R then
			if not pressed then
				pressed = true
				repeat wait()
					lFork.Position = lFork.Position + Vector3.new(0,0.15,0)
					rFork.Position = rFork.Position + Vector3.new(0,0.15,0)
					b1.Position = b1.Position + Vector3.new(0,0.15,0)
					b2.Position = b2.Position + Vector3.new(0,0.15,0)
					b3.Position = b3.Position + Vector3.new(0,0.15,0)
					b4.Position = b4.Position + Vector3.new(0,0.15,0)
					b5.Position = b5.Position + Vector3.new(0,0.15,0)
				until not pressed
			end
		end
	end
end)

UIS.InputEnded:Connect(function(input, upKey)
	if not upKey then
		if input.KeyCode == Enum.KeyCode.R then
			pressed = false
		end
	end
end)

UIS.InputBegan:Connect(function(input, downKey)
	if not downKey then
		if input.KeyCode == Enum.KeyCode.F then
			if not pressed then
				pressed = true
				repeat wait()
					lFork.Position = lFork.Position + Vector3.new(0,-0.15,0)
					rFork.Position = rFork.Position + Vector3.new(0,-0.15,0)
					b1.Position = b1.Position + Vector3.new(0,-0.15,0)
					b2.Position = b2.Position + Vector3.new(0,-0.15,0)
					b3.Position = b3.Position + Vector3.new(0,-0.15,0)
					b4.Position = b4.Position + Vector3.new(0,-0.15,0)
					b5.Position = b5.Position + Vector3.new(0,-0.15,0)
				until not pressed
			end
		end
	end
end)

UIS.InputEnded:Connect(function(input, downKey)
	if not downKey then
		if input.KeyCode == Enum.KeyCode.F then
			pressed = false
		end
	end
end)

UIS.InputBegan:Connect(function(input,gme)
	if input.KeyCode == Enum.KeyCode.V then
		vKeyPressed = true
		lFork.Position = lStart
		rFork.Position = rStart
		b1.Position = b1Start
		b2.Position = b2Start
		b3.Position = b3Start
		b4.Position = b4Start
		b5.Position = b5Start
		print("Forks were reset!")
	end
end)

UIS.InputBegan:Connect(function(input,gme)
	if input.KeyCode == Enum.KeyCode.G then
		gKeyPressed = true
		--[[This is where I want the player to press G and it will attact the forks to the pallet so they move together]]
	end
end)