Move around the map with Multiple Camera Parts using GUI Buttons

  1. I want to Move around the map with Multiple Cameras Parts using GUI Buttons

  2. The Camera will only stay in 1 position instead of going around the map.

  3. Many of the solutions I have tried wouldn’t involve GUI Buttons and I couldn’t figure out how to implement them.

Technically it is based on a Plot System without owning the plots and just continuously moving around the map with UI buttons.

Since you’re being pretty vague, I’ll just give you the base for moving the camera dependently from the player.
Has to be in a local script by the way.

local Camera = game.Workspace.CurrentCamera
local CameraPosition = Vector3.new(0,0,0) -- don't know
local LookAt = Vector3.new(0,1,0) -- don't know 
Camera.CameraType = Enum.CameraType.Scriptable 
Camera.CFrame = CFrame.new(CameraPosition,LookAt)
-- ^^ the cframe is the position AND rotation of the camera

Create a Local Script inside the Button and place this script:

local Camera = workspace.CurrentCamera
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character

script.Parent.MouseButton1Click:Connect(function()
	Camera.CameraType = Enum.CameraType.Scriptable
	local Position = Vector3.new(0, 20, 20) --Position you want
	while task.wait() do
		Camera.CFrame = CFrame.lookAt(Position, Character.PrimaryPart.Position)
	end
end)