Move Camera To Head Position?

working on a game, i have the spine of the skinned mesh going to the cameras y orientation, but now you can see the body (first person) and inside it, how can i move the camera to the position of the head?

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Try inserting a local script into StarterCharacterScripts to change the camera offset of the humanoid. This is what that may look like in the script:

script.Parent:WaitForChild("Humanoid").CameraOffset = Vector3.new(0, 2, 0)

This should increase the height of the camera by 2 studs; however, you may have to change the number to work better with your character.

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