lelion77
(lelion77)
August 6, 2024, 2:02pm
#1
I want to move the camera forward while having a camera shake effect but no matter what I try I cant get the desired outcome. If I use TweenService to move the camera it ignores the shake, and if I try using my own math, it ends up failing.
I also searched it up but none of the answers work.
local RUNSERVICE = game:GetService("RunService")
local cam = workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
local maxXoffset = 0.5
local maxYoffset = 0.5
local cXoffset = 0
local cYoffset = 0
local rng = Random.new()
local shakeMoveCon
shakeMoveCon = RUNSERVICE.RenderStepped:Connect(function(dt)
local rXoffset = rng:NextNumber(-maxXoffset, maxXoffset)
local rYoffset = rng:NextNumber(-maxYoffset, maxYoffset)
cam.CFrame *= CFrame.new(rXoffset-cXoffset, rYoffset-cYoffset, -dt*10)
cXoffset = rXoffset
cYoffset = rYoffset
end)
task.wait(5)
shakeMoveCon:Disconnect()
cam.CFrame *= CFrame.new(-cXoffset, -cYoffset, 0)
this script would shake the camera on the X and Y axis while moving it forward for 5 seconds
lelion77
(lelion77)
August 6, 2024, 2:45pm
#3
yes that works great thank you!
system
(system)
Closed
August 20, 2024, 2:46pm
#4
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