Move Model over the max number limit

HI, I want to make a game like “Every roblox player” but with game (its not original pls dont judge me) but the issue is when I want to move a model or the player over the number limit it just move the model or player at the limit:

  1. What do you want to achieve? Keep it simple and clear!
    Just move a model over the number limit

  2. What is the issue? Include screenshots / videos if possible!
    Cant change position over the max limit

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I search on Developer Hub but didn’t find

The lines for move the player

game:GetService("ReplicatedStorage").Event.GetPosByID.OnServerEvent:Connect(function(plr, id)
	local position = PositionPart(GetCoordinatesFromID(id))
	plr.Character.HumanoidRootPart.Position = Vector3.new(position.X - 10, position.Y, position.Z)
	plr.Character.HumanoidRootPart.CFrame *= CFrame.Angles(0, math.rad(-90), 0)
	if not books[id] then
		local part = bookToClone:Clone()
		part:SetPrimaryPartCFrame(position)
		part.Parent = workspace.Games
		part.ID.Value = id
		books[id] = part
	end
	print(GetCoordinatesFromID(id))
end)

if i understood you correctly, you want to teleport a player possibly millions of studs away but the game isn’t allowing that. instead of instantly teleporting the player to their destination at once, you could try to divide it into 5 destinations. if it’s 10000 studs away teleport them 2000 studs consecutively until they hit the 10000 stud mark. haven’t tried this, but who knows, it might just work

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But how can I “add” Position to the Player, if I want to add I need to take his actual position and add but if his X axis position is near from the limit and I add it will like math.clamp() his position. (sorry for my bad english)