Move model that is almost static

In the game, there are “Centers” which are models that contain decoration and things needed for certain events. They should be anchored most of the time.

But, I want to shift them upwards or downwards when event starts or ends. What would be the proper way to do it?

I know I’ll have to iterate through them to set anchored false and already have a recursive function to do so. Do you think that it would be better to tween the position in that function? Or it would be better to set a primary part, set welds and move the primary part? Then I would only need to anchor the primary part. Or should I use a body mover?

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