In the game, there are “Centers” which are models that contain decoration and things needed for certain events. They should be anchored most of the time.
But, I want to shift them upwards or downwards when event starts or ends. What would be the proper way to do it?
I know I’ll have to iterate through them to set anchored false and already have a recursive function to do so. Do you think that it would be better to tween the position in that function? Or it would be better to set a primary part, set welds and move the primary part? Then I would only need to anchor the primary part. Or should I use a body mover?