Here, the player is controlling a humanoid model that is not set as the player’s character. The humanoid has had ::Move
called to Vector3(0, 0, -1)
to walk forward, no issues there. I’m trying to figure out the best way to move this thing side to side; right now I’m transitioning the HumanoidRootPart cframe on the x axis, but that produces the choppy mess seen below. I’d like to find a way to make this look nicer
Haven’t developed anything since summer 2017 so I’m not too caught up on the api. Any help here would be appreciated.