Move parts (welded) in a unanchored model

local TweenService = game:GetService("TweenService")
local part = script.Parent

local rotationDuration = .1 

local function rotatePart(part)
	local rotateTween = TweenService:Create(part, TweenInfo.new(rotationDuration), {Orientation = part.Orientation + Vector3.new(0, 360, 0)})
	rotateTween.Completed:Connect(function()
		rotatePart(part)
	end)
	rotateTween:Play()
end

for _, part in ipairs(part:GetDescendants()) do
	if part:IsA("BasePart") then
		rotatePart(part)
	end
end

robloxapp-20230422-1815598.wmv (638,2 Ko)

robloxapp-20230422-1816260.wmv (911,6 Ko)

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here MP4 video ^^

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Does anyone know how to solve the problem?

HibgeConstraints might help lol

Hinge not working with welded model…

Is the first video the problem you are having? What about the second video? Did you fix it or what’s the deal?

The model was unanchored and welded. So with all Roblox motor I cant move part like Video 2. Now I use gui rotation…

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