Hello!
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What do you want to achieve? I want to make it so I can use my VR controllers to move my VR character around by moving the camera.
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What is the issue? I do not comprehend CFrames, so you can move, but all the controls are reversed and I cannot move outside of a certain radius of where I started at.
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What solutions have you tried so far? I don’t know where to look but I’ve tried a bunch of CFrame stuff and I don’t know how to fix it.
Here’s my camera movement code (yes i know it has headscale in there, try not to change that):
local UserInputService = game:GetService("UserInputService")
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
camera.HeadScale = 4.5
local function OnInputChanged(Input, GameProcessedEvent)
if Input.KeyCode == Enum.KeyCode.Thumbstick1 then
local position = Input.Position
--CFRAME
local coordframe = CFrame.new(camera.CFrame.Position,camera.CFrame.Position + Vector3.new(position.X, 0, -position.Y))
print(coordframe)
camera.CFrame = camera.CFrame + coordframe
camera.Focus = camera.CFrame
end
end
UserInputService.InputChanged:Connect(OnInputChanged)
Thanks!