Movement animations arent playing correctly on my npc

so i have made a couple other versions of this teddy for some other maps for my game but in the new one i have made the teddy’s animation isnt playing correctly. I have noticed that if the teddy bumps into something while chasing the player only then will it play the animations.

This is the server side of the animation

and this is the client side of the animation

i’ve tried searching up for a solution but i cant seem to find anything to help me with. i cant understand why it doesnt work. Before you guys ask a few questions let me say that : 1) yes the animations and the teddy are made and published by me they arent free models 2) the animate script has the correct animation id both in the value and in the script.

I hope that someone can see this and help me out with this
Thanks

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You must to animate to each side: Client and Server

thanks i thought i figured it out but further testing proved wrong so i simply made all the animations for teddy in a local script in StarterCharacterScripts

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