Hello, I just started animating with Blender and made a few animations for my combat game (Boxing idle animation was just for testing), I would appreciate some feedback/opinion on these animations and maybe you’ll notice something I could improve, thank you for your time!
i feel like the walking animation’s torso is going up and down to intensely, the falling animations movement seems too “processed” i don’t know how to put it, but it should be more fluid (ex: arms flailing in the air) the boxing animation has a little pause that just hurts, but i really like the running and crouching animations so good job on that
Thank you for your feedback! I’ll make sure to take your advice for my future animations, also I will remake the falling animation because I don’t like how it turned out.