Hello, i’ve just been wondering how to create a movement system like Webbed (it’s right in the lobby)
It has like a slippery movement that whould fit perfectly into my game. Does anyone know how to make this movement system?
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i think you should check out the controller manager API for humanoids, i used it for slippery movement but deleted it since it didn’t fit my game.
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Adding on to max’s reply, here is a GIF of how the new character physics controllers can be used:
You can give characters a slippery effect by setting the ground to custom physics properties then set friction to something very low and the friction weight to very high.
The effect is more realistic with the new controller.
(I didn’t open the game so I’m guessing on the effect you want.)