Hello developers! I want to achieve a kind of jumpscare of a floating head for my game, but I don’t know how to make it to look at the player. The jumpscare is basically that when a player touches a part, the head spawns forward and quickly moves past the player with a Tween. The code looks like this:
player = game:GetService("Players").PlayerAdded:Wait()
local rp = game:GetService("ReplicatedStorage")
local Tweenservice = game:GetService("TweenService")
local sound = script.Parent.Laugh
local remote = game.ReplicatedStorage.TouchedPart
local db = false
local MonsterHead = script.Parent
remote.Event:Connect(function()
if not db then
if workspace.Curtains.ProximityPrompt.ObjectText == "Close" then
db = true
local newPos = player.Character.Head.CFrame * CFrame.new(0,0,10)
MonsterHead.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-10)
local info = TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false)
local tween = Tweenservice:Create(script.Parent,info, {CFrame = newPos})
tween:Play()
sound:Play()
wait(0.8)
script.Parent.Parent = rp
end
end
end)
The thing is that I want the head to actually look at the player. When I run the script, the animation works correctly, but not the Head’s rotation. Does anyone know how to fix this? Here’s a more detailed video: