MoveTo, detect if interrupted?

Hey guys,

Is there a way to detect if MoveTo has been interrupted when called on a player? i.e player decides to move away while MoveTo is running.

I believe one way you could detect that is via using theGetPropertyChangedSignal("MoveDirection") event, since I recall, it doesn’t get changed when you’re moving via MoveTo

So you could use MoveTo, set up the event, and once it detects a change, it shows that you moved out a moveto

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Thank you, I’ll give it a try.