Hey guys,
Is there a way to detect if MoveTo has been interrupted when called on a player? i.e player decides to move away while MoveTo is running.
Hey guys,
Is there a way to detect if MoveTo has been interrupted when called on a player? i.e player decides to move away while MoveTo is running.
I believe one way you could detect that is via using theGetPropertyChangedSignal("MoveDirection")
event, since I recall, it doesn’t get changed when you’re moving via MoveTo
So you could use MoveTo, set up the event, and once it detects a change, it shows that you moved out a moveto
Thank you, I’ll give it a try.