MoveTo() Function For Models Problem

So i have a game where Each player have a client only rendered parts (its rendered for each client bcs physics are weird on the server and they are attached to the player s character with alignorientations/Positions) , But when i try To Move the player 's character on the server using the MoveTo() function (on the character not on the Humanoid) , the client-sided parts dont move along with it ,They just Drag Behind By the AlignPosition/Orientation, What should i do ?

You don’t need to attach a part to a player’s character with AlignOrientation/Position, you can just use welds?

i dont use welds because i want to achieve something physics-driven

What type of physics driven action are you trying to achieve?