I can confirm this bug in studio and play solo. I have not tried in server mode. So basically I have a model with a part inside (part2) and a part (part1). Part1 is on one side of the map at position of -418.031, 107.309, 2557.59 and part2 is at a position of 0,0,0. So I run this code in the command bar:
game.Workspace.Part2:MoveTo(game.Workspace.Part1.Position)
The result? Part2 ends up at a position no where near the position of part1. If I move part1 closer to part2, MoveTo() behaves as expected. I also do not know when this has been happening, but I do know that it has worked before no matter what position.
Here’s a gif showing the bug:
[spoiler]
I’d love for this to be fixed pronto because I’m in need of it.