Ignores the Y position when using MoveTo() in water. Why?
that’s probably because :MoveTo doesn’t use the Y axis.
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I used :MoveTo() to teleport the player and it worked fine in the 3 axis. It’s probably more a thing about the water physics.
:MoveTo will move the model up to avoid water:
If there are any obstructions where the model is to be moved, such as Terrain or other BaseParts, the model will be moved vertically upward until there is nothing in the way. If this behavior is not desired, PVInstance:PivotTo() should be used instead.
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