Hello, so, I have a ‘GunSpawn’ Part in all the crates, but, when I do MoveTo() sometimes it moves up or more down…
https://gyazo.com/e4ae628a50b5cfb78e09edc55b2d61cf
https://gyazo.com/4e35d8a38acd9555b990618c23ab9343
https://gyazo.com/03da463c60154ccfba3f3c500e417301
for i,v in ipairs(workspace.Map.Chunk1.Crates:GetChildren()) do
objects[v] = false
v.Moving.ClickDetector.MouseClick:Connect(function(plr)
if objects[v] == false then
objects[v] = true --Primary
v.Moving.ClickDetector.Open:Play()
v.Moving.Primary.Motor.MaxVelocity = 0.03
v.Moving.Primary.Motor.DesiredAngle = -1.05
v.Moving.Particle.Sparkles.Enabled = false
v.CurrentWeapon:ClearAllChildren()
local Randomize = SetupCrates()
local object = game.ReplicatedStorage.Weapons:FindFirstChild(Randomize)
game.ReplicatedStorage.OOP.Notification:FireClient(plr, "You found "..Randomize)
if object ~= "Nothing!" then
wait(0.3)
local Click
local new = object:Clone()
if object ~= "Nothing~" then
local newc = Instance.new('ClickDetector', new)
Click = newc
local Value = Instance.new('StringValue', v.CurrentWeapon)
Value.Name = "Type"
if game.ServerStorage:FindFirstChild(new.Name) then
Value.Value = game.ServerStorage:FindFirstChild(new.Name).Class.Value
end
elseif object == "Nothing!" then
Click = nil
end
new.Parent =v.CurrentWeapon
new:MoveTo(v.GunSpawn.Position)
if Click ~= nil then
Click.MouseClick:Connect(function(Player)
print('Ok!')
local char = Characters[Player.UserId]
if v.CurrentWeapon.Type.Value == "Primary" then
char:SetPrimaryWeapon(new.Name)
elseif v.CurrentWeapon.Type.Value == "Secondary" then
char:GiveSecondaryWeapon(new.Name)
end
new:Destroy()
end)
end
for b,a in ipairs(new:GetChildren()) do
if a:IsA("BasePart") then
spawn(function()
print('Ok')
TweenService:Create(a, TweenInfo.new(2), {Position = a.Position + Vector3.new(0,1,0)}):Play()
end)
end
end
delay(20, function()
v.CurrentWeapon:ClearAllChildren()
end)
delay(240, function()
CleanUp(v)
end)
end
end
end)
end