I modified my original reply. Did you look at it again? If the point is reachable (the map is continuous between the character and the target location with no blocks or obstacles) then the humanoid will move to that location. If the humanoid has to navigate obstacles, then you should use the pathfinding service to do it.
Is the seat an actual seat type or just a block made to look like a seat? Part of the problem may be that the coordinates are elevated above the floor. What happens when you run the test on the local server? Can you sit down in the seat?
Yeah, it’s not going to. You need the animation scripts package in the dummy to animate it so it can move. The only way that I know of to get those is to copy it from your client when you’re running the test server into the rig in studio.
I had this exact same problem and that’s what I had to do to fix it. There’s a script in your character called Animation or something like that. You need to copy that and the entire subtree into your rig.
@hollaquetalBRUH Already mentioned that. I posted a link to the documentation in a previous post.