Ultimately, I want Accessories to move with the animations I already have. This has proven to be difficult with my custom character and rig overall.
Previously Accessories would move with Parts, as the StarterCharacter was made up of separate meshes. However, to get more control over animation, I put all meshes together in Blender and Rigged the model with Bones. I remade all my animations with MoonAnimator only to realize that Accessories no longer move with the character like I want them to.
Thus, I’ve tried various ways of fixing this problem. Welds to the main mesh itself don’t work. Because then the weld moves with, well, the entire mesh, not just the Head or whatever. Here’s a video I made explaining my issue with Motor6D, Roblox’s Animator, and MoonAnimator:
ignore the crap mic, it’s all I got.
Ideas?