I’m wondering how I could accomplish something like this background:
I was thinking about moving the skybox however, I can’t seem to figure out how.
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take a really big image and tween its movement then teleport it back to initial position and look it
I’ll give it ago, thanks @blockermanBLOCKS @mc3334
How would this work in a 3D Space though, for example something like this:
you can’t move the skybox, I suggest using a script to insert random parts into the workspace, use a black skybox then
for i,v in pairs (game.StarsFolder:GetChildren()) do
--tween the position really fast
end
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Took the simple approach and just used particle emitter.
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yeah that looks good… there was another idea i had to make a sphere around it with the texture inside and it rotates but that is the easiest so yeah
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