Hello everyone!
Just wanting to ask a few questions.
Im making a slide system, and i want to make it so that the player moves with velocity…
Although its not really possible for me since i have to use BodyVelocity (which is deprecated) or turning on PlatformStand. When turning on platform stand and then moving the humanoidrootpart with velocity, it has a good chance of flinging the character which is not what i want.
My current attempt is :
--hrp being humanoid rootpart and hum being humanoid.
hum.PlatformStand = true
hrp.AssemblyLinearVelocity = hum.MoveDirection * 20
Now, im relatively new to roblox physics side and the constraints, but im willing to learn!
If you have any constraints that can replace BodyVelocity Perfectly (For character not parts) I’d love to try it out, thanks!