Moving custom boned "characters"?

Hey everyone, just a quick question.

I don’t know much about skinned meshes and just wondering if I can put an humanoid into it for using

humanoid:MoveTo()

if not, how would you recommend I handle movement? They are just going to be an NPC

They are setup like this if you want more information:

You should use a humanoid if it is an NPC, and you can remove the AnimationController as well. Just name the root of it HumanoidRootPart and it can walk now.

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It is just one mesh, what you see is the whole model

a humanoid should be good enough for the job
fbx animations are also good enough for state animations
humanoids are generally good for most applications