Hey xg here,
So I’m trying to move models using :SetPrimaryPartCFrame, I’ve tried unachoring of all parts and welding to the primary part to reduce physics lag, which did not work.
Examples:
Model [No Lag]
Model [Causing lag]
Notes
- Movement is handled by client and uses a RayCast to return mouse positions and uses objectPart:GetTouchingParts() to detect collision.
- Model is not re-created every time it moves nor changes colour.