Moving parts of a model in motion

https://i.gyazo.com/dc77cb40d20e66af5dd0855723e85422.mp4

Here’s a working rowboat. How would I move the oars in a circular motion?

First thing that came into my mind was tween but obviously that’s not possible. Maybe motors or hinges or that stuff? Any ideas?

Change the pivot point and make it spin

Wouldn’t using an AnimationController for the rowboat work? Then connect the oars with Motor6D and just animate them in Animation Editor?

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Spin using what method? CFrames? Motors? Tween?

I could do that. Could you link me a post which shows how to animate objects with motor6D. Though it needs to be able to animate on one side at a time since the rowboat only goes from side to side. Having them row together isn’t realistic.

This video should help. It contains how to set up a model, how to rig a model (with a plugin), and how to use the Animation Editor:

Upon uploading the animations, you can get their asset IDs and use them for your AnimationTracks for your boat to play them back.

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