Hello!
I was looking to into the mover Constraints (vectorforce, linearvelocity, etc) and I’m trying to find a way to move parts so that I can suddenly introduce another force or impact which gets applied on that part and changes its trajectory.
To explain better,
Suppose I have a part moving along the X axis and a bomb nearby explodes. The part comes within the explosion range and gets launched by a certain vector.
The problem here is that the part cannot use LinearVelocity, because then the explosion impact will not affect it.
It can use VectorForces, but then it will accelerate and the goal is to have a certain velocity at which it moves in a particular direction, so forces are out.