Moving parts to plot when loading

Parts when i save them:
image
the green thing is the plot
Parts when i move the plot and load it:
image
they are out of the plot

i want the parts to move to the plot location

here is my script:

local datastore = game:GetService("DataStoreService")
local PltData = datastore:GetDataStore("PltData")
local plrs = nil
local savingtable = {}
function onPlayerEntered(player)
	player.Chatted:connect(function(msg)
		if msg == "!get" then
			if player.Plot.Value == false then
				print("GOT PLOT")
				local plotpart = game.ReplicatedStorage.Plots.Part:Clone()
				plotpart.Parent = workspace.Plots
				plotpart.Name = player.Name
				plotpart.Position = player.Character.Torso.Position
				local folder = Instance.new("Folder")
				folder.Parent = plotpart
				folder.Name = "content"
				plotpart.Position = Vector3.new(plotpart.Position.X,159,plotpart.Position.Z)
				player.Plot.Value = true
			end
		end
	end)
end

function Loading(player)
	local plr
	plr = player
	local data
	local succes,errormsg = pcall(function()
		data = PltData:GetAsync(plr.UserId)
	end)
	player.Chatted:connect(function(msg)
	if msg == "!load" and player.Plot.Value == true then
			local succes,errormsg = pcall(function()
				data = PltData:GetAsync(plr.UserId)
			end)
			if succes and data ~= nil then
				for i,v in pairs(data) do
					local inst = data[i]
					local part = Instance.new("Part")
					part.Parent = game.Workspace.Plots:WaitForChild(plr.Name).content
					part.Anchored = true
					part.Position = Vector3.new(inst["PosX"],inst["PosY"],inst["PosZ"])
					part.Rotation = Vector3.new(inst["RotX"],inst["RotY"],inst["RotZ"])
					part.Size = Vector3.new(inst["SizeX"],inst["SizeY"],inst["SizeZ"])
					part.Color = Color3.fromRGB(inst["ColorR"]*225,inst["ColorG"]*255,inst["ColorB"]*255)
					part.Material = inst["Material"]
					part.CanCollide = inst["CanCollide"]
					part.Transparency = inst["Transparency"]
					part.Reflectance = inst["Reflectance"]
				end
			end
		print("DONE DONE DONE DONE DONE DONE DONE DONE DONE LOADING")
	end
end)
end

game.Players.PlayerAdded:connect(Loading)

game.Players.PlayerAdded:connect(onPlayerEntered)



function Saving(player)
	player.Chatted:connect(function(msg)
		if msg == "!save" and player.Plot.Value == true then
			table.clear(savingtable)
			for i,v in pairs(game.Workspace.Plots:WaitForChild(player.Name).content:GetChildren()) do
				local newtable = {PosX = v.Position.X,PosY = v.Position.Y,PosZ = v.Position.Z,SizeX = v.Size.X,SizeY = v.Size.Y,SizeZ = v.Size.Z,ColorR = v.Color.R,ColorG = v.Color.G,ColorB = v.Color.B,Material = v.Material.Name,CanCollide = v.CanCollide,Transparency = v.Transparency,Reflectance = v.Reflectance,RotX = v.Rotation.X,RotY = v.Rotation.Y,RotZ = v.Rotation.Z}
				table.insert(savingtable,newtable)
			end
			PltData:SetAsync(player.UserId,savingtable)
			print("DONE DONE DONE DONE DONE DONE DONE DONE DONE SAVING",savingtable)
		end
	end)
end

game.Players.PlayerAdded:connect(Saving)