What is the issue? Only primary part move, if whole model move then I change to rotation then work.
What solutions have you tried so far? Everything under thy sun. Most sources said just to move the primary part.
Please give full in-depth explainations so I can learn what I did wrong here.
local Door = clidec.Parent.Parent
local hindge = Door.Hinge
local hindgeend = Door.HingeEnd
Door.PrimaryPart = hindge
Door:SetPrimaryPartCFrame(hindge.CFrame)
local debounce = false
local function click()
if debounce == false then
debounce = true
local Attribute = Door:GetAttribute("Open")
if Attribute == "False" then
hindge.Position = Vector3.new(0,0,0)
Door:SetAttribute("Open", "True")
elseif Attribute == "True" then
hindge.Position = Vector3.new(5,5,5)
Door:SetAttribute("Open", "False")
end
debounce = false
end
end
clidec.MouseClick:Connect(click)
Here is a script that kinda works but i want it to tween on the hindge and in this version it just teleports. Idk how to tween it on the hindge without primary parts / models.
local clidec = script.Parent
local Door = clidec.Parent.Parent
local StartPos = Door:GetPivot()
local EndDoor = Door.Parent.EndDoor
local EndPos = EndDoor:GetPivot()
local debounce = false
local function click()
if debounce == false then
debounce = true
local Attribute = Door:GetAttribute("Open")
if Attribute == "False" then
Door:PivotTo(EndPos)
Door:SetAttribute("Open", "True")
elseif Attribute == "True" then
Door:PivotTo(StartPos)
Door:SetAttribute("Open", "False")
end
debounce = false
end
end
clidec.MouseClick:Connect(click)
I think when dealing with moving a whole model, all other parts have to be welded or weld constrained to the primaryPart, and you have to use CFrame not Position, although Iām not 100% sure.
Weld Every part in the door to a PrimaryPart then Tween PrimaryPart CFrame to the EndCFrame. Without welding them to the PrimaryPart and trying to move PrimaryPart it will only Move PP and the rest will stay the same.