Hey guys,
I’m trying to make a gui move with the players movement as seen in this game, Untitled FPS Game DEMO, I’m not sure how they did this so if anyone can help, please tell me!
Here’s a video if you dont want to join the game,
Hey guys,
I’m trying to make a gui move with the players movement as seen in this game, Untitled FPS Game DEMO, I’m not sure how they did this so if anyone can help, please tell me!
Here’s a video if you dont want to join the game,
This would be done with a SurfaceGui
and a part that you would position in front of players camera then delay it a bit so its slower than the camera:
local camera = workspace.CurrentCamera
local part = workspace.Part
local run = game:GetService("RunService")
local ts = game:GetService("TweenService")
run.RenderStepped:Connect(function(dt)
ts:Create(part,TweenInfo.new(0.05),{CFrame = (camera.CFrame + camera.CFrame.LookVector*10)}):Play()
end)
This is a super simple example of the effect (keep in mind its not optimized at all). You would make a part in workspace, anchor it, make it non collidable and invisible, add a SurfaceGui
to StarterGui
and set its Adornee
to the part. Now whatever you put into the SurfaceGui
will be displayed on the part, and the code above will move the part in front of players screen with a bit of delay. You can achieve that with ScreenGui
too but it would be a bit more complicated.
alright thanks for the response!
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