Does anybody know how to make moving smoke that u can turn on and off and also strobe for a concert same with fire?
well so, It’s kind of easy. you can use Smoke.Enabled to turn your smoke off and on.
like turning your smoke on and off every 3 seconds, script should be:
-- add this script into smoke.
while true do
script.Parent.Enabled = true
wait(3)
script.Parent.Enabled = false
wait(3)
end
and It’s same to fire for you. I hope this helped
It realy helped thanks. But can you make a button that starts it and stops it. like this https://www.youtube.com/watch?v=ksDxwEmfh9E but i didnt seem to be able to get this done right
k.rbxm (6.9 KB) use this GUI.
You must check script “ObjectToggler” and set your smoke/fire/particle object at line one local Object = nil
(change nil)
This is how you enable/disable it with a button (SECURELY, so exploiters can’t alter it), the concert strobe will be a bit more difficult if you want it to match the sound playing.
–LocalScript (placed into your ScreenGui)
local player = game.Players.LocalPlayer
local button = script.Parent:WaitForChild("TextButton")
local event = game.ReplicatedStorage:WaitForChild("RemoteEvent")
local enabled = true
local delayTime = 0.5
button.MouseButton1Click:Connect(function()
if(enabled==false) then return end
event:FireServer()
enabled=false
wait(delatTime)
enabled=true
end)
–ServerScript (Within ServerScriptService)
local event = game.ReplicatedStorage:WaitForChild("RemoteEvent")
local enabledList = {}
local delayTime = 0.5
event.OnServerEvent:Connect(function(player)
if(not enabled[player.Name] or enabled[player.Name] == true) then
local smoke = game.ServerStorage:WaitForChild("Smoke"):Clone()
smoke.Parent = ANYWHERE_YOU_WANT_IT_TO_BE
smoke.Enabled=true
else
print("Cant do this event yet")
return
end
enabled[player.Name]=false
wait(delayTime)
enabled[player.Name]=true
end)
Why are you asking for us to script for you when you write the post it says in bold, “Please do not ask developers to write entire scripts/ systems for you.”???
If you want something to do with a button, use debounce.
Example of usage:
local clickDetector = script.Parent
local debounce = true
clickDetector.MouseClick:Connect(function()
if debounce then
debounce = false
lightsOn()
else
debounce = true
lightsOff()
end
end)