Moving texture/beam

Is it possible to have a moving beam or texture added to a part in studio? I’m trying to create an effect and I need to know if that’s possible.

Can you elaborate a bit? I’m not exactly sure what you are trying to ask.

Pretty much if I were to make a mesh, would it be possible to add a moving texture to it, instead of a beam.

You can use textures, and tween the textures offset.

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Pretty much this is what I would do.
If for some reason you want a bright texture, maybe consider using SurfaceGui with a tiled texture instead? That is if it has a repeating pattern, if not… then maybe just ‘fit’ it or ‘stretch’ it :slight_smile:

Although… I was thinking more on the ‘Part’ aspect of the problem. If it’s a mesh, then the tween for the texture offset is the way to go!

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Wait… Surface gui can apply to items to make them move?

Mostly, yeah. The downside of this method is that it can only be used with Square/Rectangle Parts, no other shape or mesh will work with this, however. The brightside is that it can emit some “light” from the texture if that’s what you want.

Still, if you want a moving texture around a Mesh, use @ItsNathanity 's method. I’m not used to doing these things, but I remember doing something similar a while ago.

Not a mesh, but it’s the same process: You make a spreadsheet, and use the offset in Studio to ‘move it’ around.

If I’m wrong on thinking the process is the same as with Meshes, please correct me so others know as well :slight_smile: helps a ton! Ty.

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