What i exactly want to do is inertia, When a player moevs forward then he jumps and suddenly stop he would move a bid but that’s not how does the roblox movement system works.
Make the input system a bit delayed
that;s not what i want also that would make the gameplay trasher what i want is when he is on air and he was moving fast before that he would slightly be pushed in air
Check the state then toggle debounce then add a tiny force with body force
That doesn’t solve all cases, what if he wasn’t moving normal physics and roblox physics would be ok since he jumped on his place when i want to push him a bid when he jumped while walking and then suddenly stopped, Also i want to add some dash moves so i wish if you have something it works fine with that too.
Your best bet in this situation is to make a custom character controller using body forces, body gyros, and such.