Moving Weld Constraint

Please consider using the “What are you working on currently?” topic!
I’ve created this weld constraint between 2 meshes. Does anyone know how to move the weld constraint relative to the meshes? I’ve tried to edit the pivots, but to no avail. I’ve also tried changing the origin of the meshes individually in Blender. :confused:

image

This fact that blue mesh is offcenter with its “true” pivot also throws off RigEditLite.

3 Likes

I’ve found a workaround. I inserted 2 blocks of the exact same size and redid the rigging. I connected the offcenter mesh on the top(blue mesh) with the top block, and connected the offcenter mesh on the bottom with the bottom block. I then connected the top and bottom blocks, leaving an on-center pivot.
I then welded the top mesh(blue mesh) and the top block so when I move the block, the top(blue mesh) moves with the CORRECT PIVOT. :smiley:

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.