Then you have to use trigonometric functions to determine the angle, bring the C0 up to there with a function and done, or you do that if the player uses this attack, that he cannot move.
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But the problem is not moving the arm there. The problem is to do a side resizing, for that I need C0 ecc. Donât ask me why it did that instead of side resizing but the objective is that.Thank you for active answering.
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Actually, I managed to get it to move using tweens, but itâs overly complicated, albeit very smooth. However if his intention is just to move it then using the :MoveTo()
function would work wonders
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I canât use moveto(), i need a smooth moving system, C0 worked but non in the right direction, I want understand why it was in the wrong direction⌠Right, how do you get the rank under the name? Like programmer, scripter eccâŚ
I have to say the opposite, it worked but look how badly. It acted strangely.
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