Game: Muffin Assault
Group: MUFFIN Industry Co. Ltd
7/8/2024
Quality of life
- Unsafe Farm now has more tripboxes for most inaccessible areas. Invisible paths are available for enemies
- In Unlimited mode, kill rewards are reduced to 50% (boss kill is not affected)
- In Original mode, the kill requirement is doubled, the population increased to 33 and enemy health now scales based on the total number of in-game survivors (up to 100%). The abomination population is halved
- Added client bullet replication setting (enabled by default)
- For the gamepad, disabled DPad core menu navigation, and added virtual cursor (enabled by default, can be toggled via B button)
- Update screen no longer blocks your view
Bug patches
- Fixed player list error
- Fixed Blunderbuss being broken
- Charm no longer throws errors when updating
- Neil Smithβs Bandolier Grapple will release the victim if he doesnβt hit them within 8 seconds
- Fixed mobile platform being treated like PC, maybe
EDIT:
- Fixed virtual cursor toggled on any platform
- Fixed error when respawning(?)
28/7/2024
New contents
3 new maps. Built by community
- Death Valley (ibrah_784)
- Material Factory (CoolAwesome224435ice)
- Unsafe Farm (epikruz)
Wave extension
- Extended to 35 waves
- New difficulty, Medium
- 9 new enemies, and a late-game boss
New arsenal
- 11 weapons, 2 utilities, 9 trinkets (including 3 career weapons, 2 career utilities, and 8 career trinkets)
New mode: UNLIMITED
- x2.5 kill requirement and double enemy population. Go crazy!! But not for beginners. Also -20% XP and Zoux earned from kills
Lobby redesign
- Feel a new atmosphere of the freshly redesigned lobby by @NickiBreeki
Leaderboard
- Become the top 10 struggling survivors with your highest kills! Updates daily, weekly and monthly
Mileage feature
- Aka pity, unbox better items after certain pulls
Veteran pack
- Become a veteran and get exclusive perks. Only for 200 Robux!
Quality-of-life changes
Enemies
- Added generic enemy death animations
- Slightly reduced special enemy spawn frequency
- Enemy max health increased per post-boss wave are changed (7% β 15%)
- Removed DPS caps. But increased boss health scale
- Nerfed Lumberjack projectile damage (10 β 8)
- Nerfed Footballer and nerd projectile damage (10 β 6)
- Nerfed Kamikaze Muffin:
- Explosion damage (death: 9 β 6; contact: 15 β 12)
- Added detonation delay (1.3s), giving the player window to escape
- Wannabe Admin Muffin boss attacks changes:
- Big Ban is no longer an instant AOE attack. Instead, it will create a shockwave that expands horizontally
- Hax Sweep has an explosion radius and damage reduced, but homing power is slightly increased
- Mile boss changes:
- No longer strafing
- Has a chance of firing 4 rockets at 4 random nearby players
- Dustin boss changes:
- The stans become a bit tougher
- New ability: βOh Baby Ohhh!!!β. Dustin will sing a song that buffs nearby stans. He will also sing right after summoning them
- No longer randomly spawning the same boss from the previous battle
Items
- Consumable items changes:
- Consuming animation sped up
- Healing items wonβt disappear on consuming but have cooldown increased
- Armor-based items can now prolong properly
- N1k0v reworked:
- Reduced ammo cost for each lock-on shot
- Homing energy ball exploded on kill, dealing AOE damage to nearby enemies
- Fully locking on a single target will unleash a hyper attack
- Increased lock-on distance
- Brigand Sword changes:
- Lvl 3 AOE damage increased (10 β 13)
- Lvl 3 AOE rate reduced (0.1s β 0.2s)
- Lvl 3 fire rate reduced (0.6s β 1s)
- Now has limited ammo (150)
- Blade In A Gourd changes:
- Increased damage (10 β 27)
- Added crit chance (13%)
- Adversary changes:
- Adjusted XP pool:
- Level 1: 10 XP
- Level 2: 15 XP
- Level 3: 5 XP
- Adjusted XP pool:
- Steam Blunderbuss changes:
- Increased damage (8 β 9)
- Added piercing chance (60%)
- Increased fire rate (0.5s β 0.3s)
- Reduced spread (25 β 23)
- Increased Beat Dropper fire rate (0.9s β 0.6s)
- Weapons with passive crowd-control effects (Fry Pan) have a lower chance of being applied to elites and bosses
Miscellaneous
- Added out-of-bound protection
- Extended in-game timer
- Added temporary invulnerability:
- 0.2 second of invulnerability when damaged (except DoT)
- 1 second of invulnerability when taking fatal damage. Has cooldown
- Reworked armor system
- Armors from consumable items (Milk Carton, Cup Noodle) will be stacked. The highest value will decrease first.
- Reduced damage multiplier bonuses
- Headshot: x1.5 β x1.2
- Critical: x2 β 1.5
- Reduce equip delay (0.5s β 0.2s)
- Improved ammo drop RNG. Will drop pickup when weapons ammo is low
- Added debuff DoT caps
- Fire: 100 damage stacks
- Poison: 70 damage stacks
- XP gems have no attract distance + shorter lifetime
- In tutorial simulation, Melee Dummy now displays a circular bar and swings much slower. Allowing you to dodge easily
- Dodge cooldown reduced (3s β 2s), slightly reduced dodge distance (25 β 20 studs)
Other bug patches
- Fixed DoT debuffs giving player lethal damage instead of scaled damage
- Fixed player stuttering with shift-lock on
- Fixed player getting stuck on spawn
- Fixed Priest not healing their allies
- Fixed Charm, Fear debuffs not working
- In Battlestation, enemies will no longer stand still when you stand on a giant laptop
Have fun