Game: Muffin Assault
Group: MUFFIN Industry Co. Ltd
2026:
14/6/2026
New contents
3 new community maps
- Industrial Revolt (by saint815)
- Exodux (by ulacyl0n)
- Primordial Templo (by Killer_You1233)
New additions
- Gallery room in lobby to display all of arts of those who participated in the 2025 Art Contests!
- New disaster :wegaScream:
- New emote
- New career mobility trinket at the lowest price(!)
- 2 new weapons. This includes one obtainable from unboxing and one craftable
- New early-game boss
- Server browser! There are 3 sections you can join in: Default, Beginner (level 1-10), and Custom (similar to Roblox private servers, but you can adjust max player, minimum level, and permission before creating a server. Will be expanded at some point. Also, all existing private servers subscribed on Roblox will be disabled due to this)
Other changes and reworks
- Turret (utility) is now renamed to Build Tool with a few more new structures to build.
- Beginner server has certain changes for the base game:
- Disaster intensity reduced, but their end-wave reward multipliers are also reduced by 40%
- Support Airdrop disabled
- Non-boss enemy health scale disabled
- Bosses have 20% less health and 30% less health scale per player
- Reduced “The Unknown Surprise” duration: 4 → 2 waves (1 wave in Beginner servers)
- Changed the Trinket crate level requirement: 9 → 8. This includes level-9 trinkets in the career shop
- Divided the Weapon crate into 3 tiers with different minimum levels and prices:
- Tier 1: level 6, 450 Zoux
- Tier 2: level 10, 550 Zoux
- Tier 3: level 15, 650 Zoux
- Trinket adjustments:
- Subspace Medallion:
- 7s lifespan for each star. Expired won’t launch
- Stars provide defense instead of armor points. They will launch on dodging or taking enough damage
- Dodging only launches the oldest star instead of all stars
- Golden Heart Locket:
- -20% max health penalty
- Fragile Play Button
- 200% damage → 160% damage
- Subspace Medallion:
- Weapon adjustments:
- Pistol:
- Firerate: 0.3s → 0.2s
- Damage: 23 → 20
- Revolver:
- Firerate: 0.4s → 0.33s
- Finale firerate: 0.8s → 1s
- Finale spread: 2.7° → 0.1°
- SMG:
- Firerate: 0.15s → 0.17s
- Spread: 3.15° → 5°
- Damage: 13 → 16
- Shotgun:
- Firerate: 0.6s → 0.57s
- Spread: 7° → 8°
- Luger:
- Firerate: 0.23s → 0.22s
- Crit chance: 10% → 16%
- Ammo: 255 → 333
- Uzi:
- Firerate: 0.07s → 0.1s
- Damage: 6 → 10
- Spread: 4° → 7°
- Steam Blunderbuss:
- Damage: 9 → 11
- Polar Aurora:
- Lvl 1 damage: 18 → 19
- Lvl2 damage: 23 → 24
- Phoenix:
- Firerate: 0.2s → 0.23s
- Damage: 15 → 20
- Burn chance: 50% → 60%
- Ammo: 250 → 400
- Dangandon:
- Firerate: 0.3s → 0.27s
- Snow Cannon
- Firerate: 0.4s → 0.31s
- MFN-EATER
- Headshot multiplier: x2 (Non-boss) - x1.4 (Boss)
- Firerate: 0.22s → 0.23s
- Kalashnikova
- Damage: 16 → 19
- Firerate: 0.15s → 0.16s
- Headshot multiplier: x1 → x1.2
- Dinner blaster:
- Damage: 20 → 24
- Ammo: infinite → 500
- Gubby
- Lvl 3 damage: 46 → 51
- Boomerang
- Knockback: 0 → 10
- L86A1
- Ammo: 300 → 400
- Spread: (6.9° - 2.8°) → 2.9°
- Sticky Launcher
- Firerate: 0.56s → 0.6s
- Bomb lifetime: 1.5s → 15s
- Bombs can now be manually detonated
- Can place up to 5 bombs at a time. Firing another will instantly detonate the oldest bomb
- Astra:
- Lvl 2 damage: 14 → 15
- Lvl 3 damage: 18 → 20
- N1K0V:
- Changed lock-on screen to reticle
- Scan rate: 0.08s → 0.16s
- Lock-on distance: 250 studs → 80 studs
- Pistol:
- And other bug fixes and stuff…
Don’t forget to report bugs to me if you find any. And most of all, have fun ![]()
2025:
15/11/2025 (Refinement Update Vol. 2)
New contents
2 new community maps
- Assembly (by MasterPotBoi)
- Singularity (by ulacyl0n & Sxtal)
New additions
- New disaster

- 3 new emotes
- 12 new weapons, including 1 craftable, 2 quest ones, and even 3 superweapons from locker!
- Superweapons can give (non) wielders extra reward bonuses! Take that as an advantage to earn more XP and Zoux!
- New mid-game boss, the feral growl echoes from outer space…
- No more 10-second break between waves. Better break a sweat now!
- Boss vote and preparation. Should give you time to adjust builds, or perhaps hang out, before locking in
- Server lives, some god gave you another chance when everyone dies
- Your friends (NPCs) are infected, and you are forced to put an end to their misery
- You can now be empowered temporarily after Perfect Dodge! But you gotta practice to master it.
- You are given a quest by Maw. She wants you to decipher the codes to unfold the secret behind the lobby…
Tweaks
- Most enemy projectiles are reworked to be reflected almost seamlessly!
- Dodge mechanic now has stamina. You can now act up to 3 times!
- The weapon skills now gain combo count on hit. Take a chance to reach a new record!
- Unlimited Mode returned to the public. Now go crazy there!
- After high demands, the Focus Mode is back, along with now-reworked MAAS™ (camera no longer looks at nearby target, but the crosshair will aim at it, sometimes head)
- Adjusted shiftlock height to make it slightly more consistent
Other changes
- Fixed Plasma Bender dealing double damage to targets
- Nerfed “The Unknown Surprise” level by 1
- Nerfed enemy health scale cap 60% → 50% (Original Mode only)
- Nerfed Jolt damage tick: 0.5s → 0.7s
- Buffed Lifesteal cooldown: 2s → 1s
- Weapon rebalances:
- Fake Ban Hammer:
- Damage: 45 → 38 (50.66 dps)
- Attack delay: 1.55s → 0.75s
- Max hit: 8 → 6
- Knockback: 9 → 7
- Smiler:
- Damage: 50 → 37 (37 dps)
- Attack delay: 1.8s → 1s
- Max hit: 8 → 5
- Knockback: 8 → 6
- Atomshard:
- Firerate after burst: 0.5s → 0.35s
- Kalashnikova:
- Ammo: 300 → 360
- Adversary:
- Charge time: Lvl 1: 2s → 1s; Lvl 2: 6s → 2s
- Plasma Bender:
- Damage: 32 → 27
- Fake Ban Hammer:
- And other fixes…
If you find any bugs during the game. Don’t hesitate to report to me! Now have fun! And, thanks for your patience ![]()
4/7/2025 (Refinement Update)
New contents
9 more community maps
- Bridge Battle
- Deserted Facility
- Dreamscape
- Rainy Tower
- Scrap Pit
- Dimmed Cavern
- Snowstorm Fortress
- Outer Woodland
- Double Side
- Credits are shown during the map vote
Workshop
- Meet Oliver, the worthy weaponsmith who has just opened his business in the lobby. If you’re cool and have enough resources, pay him a visit. He’ll offer you nicely crafted weapons.
New additions
- 14 new weapons (including 6 craftables) have been imported.
- 5 new utilities are stocked for your survival.
- 10 new trinkets for tweaking yourself.
- 9 new enemies and a pre-game boss are planning on attacking you.
Loadout presets
- Save and load your favorite load-outs in the most convenient way, with only a few clicks.
Jukebox
- Need to know the music? Don’t worry, we’ve got you. We purchased a jukebox for you to listen to ALL soundtracks, even from late-game you haven’t heard yet, in the lobby.
Emotes
- It’s common for most games to have expressive movements. So, 8 emotes are added to the stock at the same price of 6000 Zoux.
Combo Records
- Really? Do you want to show off a combo from your attack performance? Sure, we will track personal hit/kill combo records from the current wave, to the game round, and to all-time! In addition, we also removed the counterstop (no more 999 yey), allowing you to rack up infinitely, as long as the timer doesn’t hit zero. Even so, you will get a small bonus from it at the end of the wave!
Disasters
- Perhaps killing enemies isn’t enough for you. So why not add disasters? That sure would spice up the situations while you are on a mission. They even come with nicer rewards, if you manage to survive the odds
(Not available for Novice difficulty)
Projectile Reflection
- After all those struggles, with blood and sweat, you have finally mastered how to reflect enemy projectiles. Now pay them back with what they delivered to us! (Outcomes may vary, based on server)
Map Changer
- One map for a round is so boring. So we let you vote for another map, just for refreshment (or maybe stay in the same place if you wish)
Tweaks
Enemy, boss reworks
- All enemies, including bosses, get treatments from [REDACTED] after the training and finally come up with new behaviors.
- Also, they will know where you are going to soooo… You are never safe, I guess??
- As for mid-game bosses, they got their fresh new appearances and attacks as well.
Server expansion
- Idk what I am doing, but I think it would be funny to expand the server size from 8 to 12 players
Melee changes
- Are melee weapons that overkill, perhaps? We have to nerf most of their max hit to 4, just to compensate. Some still retain the values, though.
- We believe melee weapons are a bit underwhelming when it comes to fighting against bosses. So we decided to increase damage (x1.3), along with skill damage (x1.5) for other weapons.
Trinket changes
- The current system doesn’t look good with universals, as they take up unnecessary slots from weapons. We resolved it by separating them into two different types:
- Specific: All weapons have 4 slots and specific-type trinkets are made for them.
- Universal: This functions separately. Instead of a weapon, these kinds of trinkets are put into the player’s character. You will be given 5 empty slots, so… go crazy!
- Lifesteal is now given a 2-second cooldown per trigger to prevent potential abuse
Special wave changes
- Special random isn’t any good other than being too repetitive. So we get rid of it for good
- But after that, we also tweaked (and removed some) special waves with unique rules applied. Let’s see what those muffins are up to…
Weapon changes/rebalances
- Dozen weapons are tweaked for enchantment and balance. But I’m too lazy to put details into here… so go figure.
Others
- Debuff reworks:
- Burn: Ticks faster and has higher stack caps
- Poison: Ignores armor, makes you move slightly slower, and has smaller stack caps
- Frostbite: Overchill and Freeze are merged into one. Slows you down and makes you take damage over time, freezes at 6th stack
- Expanded mobile hotbar to 10 slots
- Add autosave to combat data loss
- R15 avatar returned with a few fixes
- You can now switch between the two types of combo announcement
- Focus mode is replaced by MAAS™ (MAW’s Aim Assist System). The camera slowly drifts to the target when you hover the crosshair near or on it. Can be toggled via the settings window.
- We do appreciate the effort you have made during the DOOM phase. So we award you nicely if you manage to kill many of them

And other patches, and optimizations I’m still too lazy to list…
That’s it, even if there are a few missing contents. I will put these in the future update. But now, we hope you enjoy testing this refinement. And don’t forget to send feedback to me (but keep it constructive, please). Much appreciated and cheers! ![]()
2024:
7/8/2024
Quality of life
- Unsafe Farm now has more tripboxes for most inaccessible areas. Invisible paths are available for enemies
- In Unlimited mode, kill rewards are reduced to 50% (boss kill is not affected)
- In Original mode, the kill requirement is doubled, the population increased to 33 and enemy health now scales based on the total number of in-game survivors (up to 100%). The abomination population is halved
- Added client bullet replication setting (enabled by default)
- For the gamepad, disabled DPad core menu navigation, and added virtual cursor (enabled by default, can be toggled via B button)
- Update screen no longer blocks your view
Bug patches
- Fixed player list error
- Fixed Blunderbuss being broken
- Charm no longer throws errors when updating
- Neil Smith’s Bandolier Grapple will release the victim if he doesn’t hit them within 8 seconds
- Fixed mobile platform being treated like PC, maybe
EDIT:
- Fixed virtual cursor toggled on any platform
- Fixed error when respawning(?)
28/7/2024
New contents
3 new maps. Built by community
- Death Valley (ibrah_784)
- Material Factory (CoolAwesome224435ice)
- Unsafe Farm (epikruz)
Wave extension
- Extended to 35 waves
- New difficulty, Medium
- 9 new enemies, and a late-game boss
New arsenal
- 11 weapons, 2 utilities, 9 trinkets (including 3 career weapons, 2 career utilities, and 8 career trinkets)
New mode: UNLIMITED
- x2.5 kill requirement and double enemy population. Go crazy!! But not for beginners. Also -20% XP and Zoux earned from kills

Lobby redesign
- Feel a new atmosphere of the freshly redesigned lobby by @NickiBreeki
Leaderboard
- Become the top 10 struggling survivors with your highest kills! Updates daily, weekly and monthly
Mileage feature
- Aka pity, unbox better items after certain pulls
Veteran pack
- Become a veteran and get exclusive perks. Only for 200 Robux!
Quality-of-life changes
Enemies
- Added generic enemy death animations
- Slightly reduced special enemy spawn frequency
- Enemy max health increased per post-boss wave are changed (7% → 15%)
- Removed DPS caps. But increased boss health scale
- Nerfed Lumberjack projectile damage (10 → 8)
- Nerfed Footballer and nerd projectile damage (10 → 6)
- Nerfed Kamikaze Muffin:
- Explosion damage (death: 9 → 6; contact: 15 → 12)
- Added detonation delay (1.3s), giving the player window to escape
- Wannabe Admin Muffin boss attacks changes:
- Big Ban is no longer an instant AOE attack. Instead, it will create a shockwave that expands horizontally
- Hax Sweep has an explosion radius and damage reduced, but homing power is slightly increased
- Mile boss changes:
- No longer strafing
- Has a chance of firing 4 rockets at 4 random nearby players
- Dustin boss changes:
- The stans become a bit tougher
- New ability: “Oh Baby Ohhh!!!”. Dustin will sing a song that buffs nearby stans. He will also sing right after summoning them
- No longer randomly spawning the same boss from the previous battle
Items
- Consumable items changes:
- Consuming animation sped up
- Healing items won’t disappear on consuming but have cooldown increased
- Armor-based items can now prolong properly
- N1k0v reworked:
- Reduced ammo cost for each lock-on shot
- Homing energy ball exploded on kill, dealing AOE damage to nearby enemies
- Fully locking on a single target will unleash a hyper attack
- Increased lock-on distance
- Brigand Sword changes:
- Lvl 3 AOE damage increased (10 → 13)
- Lvl 3 AOE rate reduced (0.1s → 0.2s)
- Lvl 3 fire rate reduced (0.6s → 1s)
- Now has limited ammo (150)
- Blade In A Gourd changes:
- Increased damage (10 → 27)
- Added crit chance (13%)
- Adversary changes:
- Adjusted XP pool:
- Level 1: 10 XP
- Level 2: 15 XP
- Level 3: 5 XP
- Adjusted XP pool:
- Steam Blunderbuss changes:
- Increased damage (8 → 9)
- Added piercing chance (60%)
- Increased fire rate (0.5s → 0.3s)
- Reduced spread (25 → 23)
- Increased Beat Dropper fire rate (0.9s → 0.6s)
- Weapons with passive crowd-control effects (Fry Pan) have a lower chance of being applied to elites and bosses
Miscellaneous
- Added out-of-bound protection
- Extended in-game timer
- Added temporary invulnerability:
- 0.2 second of invulnerability when damaged (except DoT)
- 1 second of invulnerability when taking fatal damage. Has cooldown
- Reworked armor system
- Armors from consumable items (Milk Carton, Cup Noodle) will be stacked. The highest value will decrease first.
- Reduced damage multiplier bonuses
- Headshot: x1.5 → x1.2
- Critical: x2 → 1.5
- Reduce equip delay (0.5s → 0.2s)
- Improved ammo drop RNG. Will drop pickup when weapons ammo is low
- Added debuff DoT caps
- Fire: 100 damage stacks
- Poison: 70 damage stacks
- XP gems have no attract distance + shorter lifetime
- In tutorial simulation, Melee Dummy now displays a circular bar and swings much slower. Allowing you to dodge easily
- Dodge cooldown reduced (3s → 2s), slightly reduced dodge distance (25 → 20 studs)
Other bug patches
- Fixed DoT debuffs giving player lethal damage instead of scaled damage
- Fixed player stuttering with shift-lock on
- Fixed player getting stuck on spawn
- Fixed Priest not healing their allies
- Fixed Charm, Fear debuffs not working
- In Battlestation, enemies will no longer stand still when you stand on a giant laptop
Have fun ![]()