Muffin Assault Update Log

Game: Muffin Assault
Group: MUFFIN Industry Co. Ltd

7/8/2024

Quality of life

  • Unsafe Farm now has more tripboxes for most inaccessible areas. Invisible paths are available for enemies
  • In Unlimited mode, kill rewards are reduced to 50% (boss kill is not affected)
  • In Original mode, the kill requirement is doubled, the population increased to 33 and enemy health now scales based on the total number of in-game survivors (up to 100%). The abomination population is halved
  • Added client bullet replication setting (enabled by default)
  • For the gamepad, disabled DPad core menu navigation, and added virtual cursor (enabled by default, can be toggled via B button)
  • Update screen no longer blocks your view

Bug patches

  • Fixed player list error
  • Fixed Blunderbuss being broken
  • Charm no longer throws errors when updating
  • Neil Smith’s Bandolier Grapple will release the victim if he doesn’t hit them within 8 seconds
  • Fixed mobile platform being treated like PC, maybe

EDIT:

  • Fixed virtual cursor toggled on any platform
  • Fixed error when respawning(?)
28/7/2024

New contents

3 new maps. Built by community

  • Death Valley (ibrah_784)
  • Material Factory (CoolAwesome224435ice)
  • Unsafe Farm (epikruz)

Wave extension

  • Extended to 35 waves
  • New difficulty, Medium
  • 9 new enemies, and a late-game boss

New arsenal

  • 11 weapons, 2 utilities, 9 trinkets (including 3 career weapons, 2 career utilities, and 8 career trinkets)

New mode: UNLIMITED

  • x2.5 kill requirement and double enemy population. Go crazy!! But not for beginners. Also -20% XP and Zoux earned from kills :wink:

Lobby redesign

  • Feel a new atmosphere of the freshly redesigned lobby by @NickiBreeki

Leaderboard

  • Become the top 10 struggling survivors with your highest kills! Updates daily, weekly and monthly

Mileage feature

  • Aka pity, unbox better items after certain pulls

Veteran pack

  • Become a veteran and get exclusive perks. Only for 200 Robux!

Quality-of-life changes

Enemies

  • Added generic enemy death animations
  • Slightly reduced special enemy spawn frequency
  • Enemy max health increased per post-boss wave are changed (7% β†’ 15%)
  • Removed DPS caps. But increased boss health scale
  • Nerfed Lumberjack projectile damage (10 β†’ 8)
  • Nerfed Footballer and nerd projectile damage (10 β†’ 6)
  • Nerfed Kamikaze Muffin:
    • Explosion damage (death: 9 β†’ 6; contact: 15 β†’ 12)
    • Added detonation delay (1.3s), giving the player window to escape
  • Wannabe Admin Muffin boss attacks changes:
    • Big Ban is no longer an instant AOE attack. Instead, it will create a shockwave that expands horizontally
    • Hax Sweep has an explosion radius and damage reduced, but homing power is slightly increased
  • Mile boss changes:
    • No longer strafing
    • Has a chance of firing 4 rockets at 4 random nearby players
  • Dustin boss changes:
    • The stans become a bit tougher
    • New ability: β€œOh Baby Ohhh!!!”. Dustin will sing a song that buffs nearby stans. He will also sing right after summoning them
  • No longer randomly spawning the same boss from the previous battle

Items

  • Consumable items changes:
    • Consuming animation sped up
    • Healing items won’t disappear on consuming but have cooldown increased
    • Armor-based items can now prolong properly
  • N1k0v reworked:
    • Reduced ammo cost for each lock-on shot
    • Homing energy ball exploded on kill, dealing AOE damage to nearby enemies
    • Fully locking on a single target will unleash a hyper attack
    • Increased lock-on distance
  • Brigand Sword changes:
    • Lvl 3 AOE damage increased (10 β†’ 13)
    • Lvl 3 AOE rate reduced (0.1s β†’ 0.2s)
    • Lvl 3 fire rate reduced (0.6s β†’ 1s)
    • Now has limited ammo (150)
  • Blade In A Gourd changes:
    • Increased damage (10 β†’ 27)
    • Added crit chance (13%)
  • Adversary changes:
    • Adjusted XP pool:
      • Level 1: 10 XP
      • Level 2: 15 XP
      • Level 3: 5 XP
  • Steam Blunderbuss changes:
    • Increased damage (8 β†’ 9)
    • Added piercing chance (60%)
    • Increased fire rate (0.5s β†’ 0.3s)
    • Reduced spread (25 β†’ 23)
  • Increased Beat Dropper fire rate (0.9s β†’ 0.6s)
  • Weapons with passive crowd-control effects (Fry Pan) have a lower chance of being applied to elites and bosses

Miscellaneous

  • Added out-of-bound protection
  • Extended in-game timer
  • Added temporary invulnerability:
    • 0.2 second of invulnerability when damaged (except DoT)
    • 1 second of invulnerability when taking fatal damage. Has cooldown
  • Reworked armor system
    • Armors from consumable items (Milk Carton, Cup Noodle) will be stacked. The highest value will decrease first.
  • Reduced damage multiplier bonuses
    • Headshot: x1.5 β†’ x1.2
    • Critical: x2 β†’ 1.5
  • Reduce equip delay (0.5s β†’ 0.2s)
  • Improved ammo drop RNG. Will drop pickup when weapons ammo is low
  • Added debuff DoT caps
    • Fire: 100 damage stacks
    • Poison: 70 damage stacks
  • XP gems have no attract distance + shorter lifetime
  • In tutorial simulation, Melee Dummy now displays a circular bar and swings much slower. Allowing you to dodge easily
  • Dodge cooldown reduced (3s β†’ 2s), slightly reduced dodge distance (25 β†’ 20 studs)

Other bug patches

  • Fixed DoT debuffs giving player lethal damage instead of scaled damage
  • Fixed player stuttering with shift-lock on
  • Fixed player getting stuck on spawn
  • Fixed Priest not healing their allies
  • Fixed Charm, Fear debuffs not working
  • In Battlestation, enemies will no longer stand still when you stand on a giant laptop

Have fun :happy2:

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