Definitely a step in the right direction! I do want to ask though, with this better support for Multi-Cursor, will we see better support for cursor related features in the future. Currently with plugin’s custom Auto-Complete feature it can be a nightmare to figure out what word the user is attempting to autocomplete, giving the cursor at the start of the auto-complete option would make it a lot easier.
Overall though I’m extremely pleased with Roblox’s ongoing updates, it seems a switch was flipped somewhere and we may not know what switch was flipped, but I’m glad it happened!
As someone who has been curious ever since the beta release came out, I am very happy to see that we have an overall launch for the feature!
One of the things that I would to point out is that Scroll Bar Markers could have also a shortcut indicating how it is possible to select the code using the keyboard up and down arrows. I tried to make a play-along while holding ALT, but it seems that it just switch to other lines
(Once again, it is a great feature, thanks for making such an amazing thing that double helps developers)
I think out of all of this, CTRL + D and SHIFT + ALT + L are my two favourite features of this. I’d never even thought of multi-cursor editing until the beta was announced because I’ve never used it in any other IDEs. This update is going to make refactoring code that little bit easier!
Amazing! I can see myself using this to save from tedious hours restating lines of code one by one, I love the direction the updates are going in right now, I’d love to see more of the same
I’ve been using multi-cursor in VS Code, and this will definitely solve all of my problems when it comes to the many keys in a table which I need to configure. A very long overdue feature we were all missing.
Oh my god thank you!
The amount of times I needed to append test codes to things were so daunting before, I really wanted this feature since Visual Studio Code had this. I am super grateful!
Alt + Shift is typical shortcut for switching keyboard layouts. So an alternative is needed, for example on middle click like in IntelliJ IDEA or VS Code.
Everyone is celebrating this, like their trying to look good to their boss. Like Roblox is going through the comments to tell you thank you. You all are giving vague “claps of approval”. Be real with yourself. lol.
I see this and I feel its not useful in the sense that Find All/Replace All is better. Don’t @ me. Seems like a side tool that few Roblox employees used for a while. Then it came up in a meeting, which is why its added.
Not every update needs to be a big update. What you posted isn’t feedback and it isn’t constructive. There is no point in you expressing this point of view because it helps no one. There are other uses for this feature and it is nice that it is there even if you don’t use it (like transform). The fact that you said “Don’t @ me” reinforces the idea that you just typed this up to make people feel bad. Not cool.
BLESS this is incredible. I won’t need to dump my code into sublime text to make blanket changes to static data and such. I never thought we would get here honestly.