Multi-Server Announcement System

Hello!

I’ve been wanting to make an Announcements System that announces messages to all Servers in my game, and i don’t really have a rough idea on how i could do such a thing and was wondering anyone knew about any service or thing like that or just a way i could do it.

My current method on how i could do this is have a Server Script that could read a given DataStore every 60 seconds or so and check if there is a message saved in that DataStore, if yes
then show that message to every Player in the server.

My only problem with this method is that it’s going to read this DataStore every 60 seconds, which could cause issues.

So i was wondering if there was a better way to do it, or if there is any examples / structures i could take a look at to make my own.

Thanks for reading!

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A method that is popular is utilizing MessagingService. Personally, I utilize it for showing servers to clients, server uptime, private servers, and more.

But with your intended use, it can work. Please take a look at the documentation, I feel it is better read it from there. If you have any additional questions, please let me know.

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