I’m making one of those falling sand-type simulation games (e.g. the powder toy). in Roblox. The most frame-hungry part is all the calculations it does, even with a chunk system.
I was thinking of multi-threading to improve performance, but it seems there’s no real way to do that, and all records of a possible way to truly multi-thread have been wiped → (see here: Full Release of Parallel Luau V1)
Yes, but i’m asking on how one would achieve any kind of actual multi-threading on roblox. There seems to have been documentation for multi-threading before, but it’s been deleted.