Multi-threading purely for performance purposes

I’m making one of those falling sand-type simulation games (e.g. the powder toy). in Roblox. The most frame-hungry part is all the calculations it does, even with a chunk system.

I was thinking of multi-threading to improve performance, but it seems there’s no real way to do that, and all records of a possible way to truly multi-thread have been wiped → (see here: Full Release of Parallel Luau V1)

Can anybody help me out here? Is it possible?

Multi-threading this type of simulation is known to be a hard problem. Take a look at how Noita approaches this problem: Exploring the Tech and Design of Noita - YouTube

Yes, but i’m asking on how one would achieve any kind of actual multi-threading on roblox. There seems to have been documentation for multi-threading before, but it’s been deleted.

Its on the page for the Actor class:

Thanks

30 letters oh my god what is this

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