Multiple-Monitors - Roblox Gameplayer Not Snapping Correctly

I have two monitors that I use at my desk. As of a few weeks ago, I started noticing that if I snap the Roblox gameplayer to another window to make it full-screen (Dragging the window to the top of the screen), it doesn’t snap correctly. When it snaps, the borders should be gone on the bottom/sides of the window, but they remain (Imagine windowed-mode in a game vs. borderless.)

Here’s a vine of the glitch:

Also, here are my system settings with my monitors:

Specs:
i5-4670k
24GB RAM
250GB SSD
4TB HDD
GTX 760 SC - driver version 347.52
Soundblaster Z
Windows 7 Ultimate x64 (SP1)

Monitor 1 (Snapped to the top of the screen.)

Monitor 2 (Snapped to the top of the screen.)

I’d suspect that’s a windows error and not a roblox one, I’ve checked on my Windows 8.1screens, and had no issue.

Notice how one monitor has the taskbar?

Try swapping the taskbar to monitor 2?

As far as I’m aware it’s a windows feature, you can always full screen the game with F11.

Are your monitors different screen resolutions?

[quote] Are your monitors different screen resolutions? [/quote]
I’ve reproduced this on windows 7 with 1920x1080 on both monitors.

I also changed the resolution on both monitors to a smaller amount and the gap was still present.

They’re both identical monitors with the same drivers, and they’re hooked up to the same GPU.

I just did a refresh on our windowing code for Windows, I think this bug will be fixed next week.

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