Hey all, I’m currently on building a map, and was wondering if there’s any solution to fix this lighting on flat surfaces composed of multiple parts (image attached below). The only idea I can come up with is turning it into a union, however I don’t think that would be the best option, especially for larger surfaces. Much appreciated.
Edit: Here’s what I want to achieve, as seen in studio
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Hi @ChaosOfCosmos ,
Is one part higher than the other? The lighting seems a little odd to me though. Did you check where the light is coming from? Maybe that helps. Otherwise, I think the solution is - as you said - to make it an union, that will definitely work.
They are at different .001 increments to prevent z-fighting, however the problem still persists if at the same elevation
the lighting is simply just the default lighting settings, with voxel technology