Well, I don’t like to bump a 4 year old post, but in this case I will make an exception. We still don’t have this feature, as time goes on, I find this feature more and more necessary. The standards of making games on Roblox have gotten a lot more professional through the years. Roblox has steadily become more of a concrete and professional career choice for many developers and as such many developers take Roblox development seriously. In other words, we care about optimization, efficiency, organization, and proper gameplay.
Especially in 2020 where many more game genres like Battle Royales are popular, along with the rising popularity of level-based games as opposed to open-world games, I believe it is time to implement this. This is a very basic feature/functionality that Roblox has lacked for years, and it seems that I am running into this limitation much more often than before.
In previous years I didn’t care much to use features like this, but with the addition of mesh deformation, PBR materials, Luau and so many more additions, my determination to make advanced Roblox games has increased greatly. It seems like Roblox is tripping itself while trying to rise up by giving us such advanced features like procedural sky, better volumetrics, better coding/programming, better graphics and materials, and lights while we still don’t have the basic features needed to properly utilize these.
To no one surprise, as Robox adds more advanced features we want to make more advanced games, and many developers such as my self will start needing features like multiple workspaces, AKA scenes and/or levels.
Multiple workspaces not only give us better control over our environments in terms of lighting, color grading, looks, and more, but it also improves optimization and organization. It also makes it much easier to collaborate with team members.
Many new engines have this feature right from the start. It once again seems counterproductive that Roblox is adding all these advanced features to attract more advanced developers and more advanced games when we lack basic functionality to organize our games.
I feel like it is the lack of these basic features that deter and discourage new professional and/or advanced developers from enter/venturing into this platform to give it a try.
It is getting tiring taking entire maps, buildings, and areas of our gaming and moving it far away from the center of the map just so the player doesn’t see it.
This also makes game planning very difficult as we never know how big our map might actually end up being, and if it ends up being so big it that it begins to meet up with the other section of our map/build that we wanted far away from the main map, then we have a problem. This seems like a headache during the beginning and a possible headache in the future, and it’s frustrating to know it can be solved with the implementation of a feature that should’ve been implemented years ago.
Roblox, please do not neglect the basic features in your quest to add more advanced ones as some developers such as my self will learn that it is hard to properly utilize advanced features when the basic fundamental features still need work (or in this case need to be implemented as it does not exist at all).
Please consider this feature.