So in my game lobby, there are different areas. A cave area, open area, etc. I think it would give a good feel to the game to have different music paying in each area. I’ve thought up a few different ways of accomplishing this but none of which are particularly great. Here they are.
Touch activated bricks at the entrances/exits of these areas that change a music object
Constant proximity check to see if they are around an invisible brick, if they are play a certain music
invisible bricks with sound on the server side with a limited range so you can only hear it when you are in the area.
If possible I would like the sounds to be local. How would you personally go about doing this?