Music in different Areas

I just got back from my Dad’s Birthday party, so sorry for the delay @Cepper1232YT. Anyways, as I was saying.

Detecting whether or not they’re in a radius is very counter-productive, because now not only does every room need to be a perfect circle, but a lot of math is involved. Having bricks by each door leading to a new room is your best bet.
A brick going from lobby to “intermission” room that would turn off lobby music, and then another block that goes from intermission room to the actual obby, which activates the obby music. Finally a brick that’s at the end that when you’re teleported back, ends the obby music and plays the lobby music. Also should I add the scripting for this is a lot less of a burden and easier to understand for someone who’s new to scripting like him.

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I agree with @kingerman88 it would be best to use Region3 for this instance.

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So i opened it and looked at everything. Do i have to add the Music ID into the scripts where it’s saying “musicId” or do i have to Change the Value in the bricks ?

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You only need to change the value in the brick

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So the Value is the Music ID ?

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