Music Script Broke Again

Just over a month ago, I posted a topic about how I couldn’t get my music script to work. I was making a script that would play a song when you stepped on a brick and would stop that song and play a new one when you stepped on a different brick. With some help, I got the script working perfectly. The link to the first post is below.

I returned to that script today so I could implement it into my game, only to find that it was broken. The two bricks and the script are in a separate testing game. One of the songs would not play at all in Studio when I clicked the preview button (it must have been deleted) and the other song would. Neither brick, however, would play the song it was supposed to play when I touched them in playtest.

I took the songid from the working song and put it into the actual game, and the preview wouldn’t even work there. I don’t have the slightest idea why this glitch is happening, and it’s annoying the crap out of me because I just fixed it the other week when it broke.

Pictures and script are below.

local sound = script.Parent.bruh
local partsound = workspace.Red.san
local part = script.Parent
local red = workspace.Red
local Debounce1 = false
local Debounce2 = false


part.Touched:Connect(function(Object)
    local plr = game.Players:GetPlayerFromCharacter(Object.Parent)
    if plr then
	if not Debounce1 then       
	Debounce1 = true
		red.Transparency = 0 
		part.Transparency = 1 
		sound:Play()
		partsound:Stop()
	Debounce2 = false
    end
end
end)

red.Touched:Connect(function(Hit)
    local plr = game.Players:GetPlayerFromCharacter(Hit.Parent)
    if plr then
if not Debounce2 then  
	Debounce2 = true
		part.Transparency = 0
		red.Transparency = 1     
		sound:Stop()
    	partsound:Play()
	Debounce1 = false
    end
end
end)
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Does your script work for other sounds? Sounds (haha) like it may just be those audio ID’s that is messed up.

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It works with some sounds. However, in the actual game (not the testing place) even those don’t work. I’m going to the gym rn, so I’ll continue debugging in about 2 hours.

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Here’s my version of your code:

local Folder = script.Parent
local P1 = Folder:FindFirstChild("Red")
local P2 = Folder:FindFirstChild("Black")
local S1 = P1:FindFirstChildOfClass("Sound")
local S2 = P2:FindFirstChildOfClass("Sound")

local Switch = true

local function DoSwitch(Hit, P)
	local Plr = game.Players:GetPlayerFromCharacter(Hit.Parent)
	if not Plr then return end
	if P == P1 and Switch then
		Switch = false
		P1.Transparency = 1
		P2.Transparency = 0
		S1:Stop()
		S2:Play()
	elseif P == P2 and not Switch then
		Switch = true
		P1.Transparency = 0
		P2.Transparency = 1
		S1:Play()
		S2:Stop()
	end
end

P1.Touched:Connect(function(H) DoSwitch(H, P1) end)
P2.Touched:Connect(function(H) DoSwitch(H, P2) end)

If the sounds are incorrect then simply change:
S1 to S2
or
S2 to S1.

You also now need to parent the script like this:
image

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I can’t test to see if that script works. For some reason, no matter what song I insert into my sound value, roblox won’t play it. I’ve tried about 15 songs at this point.

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You probably accidentally changed a property of the Sound instance that “disabled” it, create a new instance and then try it.

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Still, no songs will play. Are you aware of any setting that would mute Studio?

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There is a button like this:
image

When it is highlighted, it means that everything is muted.

Can you hear any sounds at all coming from studios? Like footsteps when walking, etc.

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This setting also affects Studios even though it may not look like it does.
image

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Made sure both of those were set correctly - songs still will not play.

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i had the same problem of songs not loading in the actual games, what worked for me was to preload the sounds before asking them to :Play(), for this i used the ContentProvider service

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