My 1st GFX Feedback Please

Rate it out of 10 and Tell me what I could improve on. Couldn’t Add Background me and Blender are Enemies so I had to do it in Windows 3D Viewer and Roblox Studio

7 Likes

8.5/10 It’s overall pretty nice keep it up just the backgrounds abit plain but you explained that so it’s ok good job. :clap:

6.8/10 I like the overall design choice and look, but everything seems a bit too blue, maybe a variety of blues could help. The rendering as well could use some work as like a bit more dramatic lighting and maybe some changes on the way the character is holding the rifle as well.

5/10 I tried to make GFX in 3d viewer for months and I watched blender tutorials on YouTube and I could make nice GFX in hours.
It seems like you used the viewer’s preset lighting, once again if you plan to get into GFX big time definitely learn blender it is overwhelming at first but it pays off as it is a skill that isn’t just applied in ROBLOX.

what are those lego textures or whatever on the guy? and the posing needs to be improved. its too rigid, the guy needs more body parts (USE BLENDER AND A RIG)!!!
there is no lighting, it seems to be default. he is also holding the gun in a way no one should hold it and no one ever holds it. i don’t know why you avoid blender. but thats all i have to say. 4/10

Looks nice, maybe just a bit more texture on the character, but other then that, Good Job!

Keep up the good work :slight_smile:

I’d say improve your posing and lighting. The gun seems abit heavy, So, it’s obvious it should have some sort of stance for holding it. Lighting as like everyone stated, too much blue going on; highly recommend checking out hdri( s ), rim lighting, etc.

To give the whole render, a sense of character; I’d say work on some scene related to it. For example: the character sniping through a window of a house.

its nice for a first GFX good job keep it up!

8/10 - It is nice, the shadows are good and the physical persona is good, however the lighting could be tinted slightly less green/blue.