My Animation is different when Play

My animation is different from what’s shown in the animation editor. It seems like the Keyframe Easing Style is having a problem (I’m not sure).
Here I Set Animation to Core and it seems that no matter what type of animation this is, this problem still exists. I’ve tried changing all of them

What I want it to be

what happened

I use a very simple script, just a script that makes the animation play.

local animation = script:WaitForChild('walk')
local humanoid = script.Parent:WaitForChild('Humanoid')
local walk = humanoid:LoadAnimation(animation)

walk:play()
walk.Looped = true

I’m pretty sure it’s not a problem with animations overlapping with other animations because this NPC doesn’t play any animations from the beginning.

1 Like

try set animation piroty to action4

not working i say I’ve tried changing all of them