My animation is Spazzing

So my animation isn’t playing like the one in the editor even if I had keyframes for each part, made the sword massless + can’t collideable and have no other animations playing, but it still doesn’t work

One in editor :

One in testing :


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Though my sprinting animation works

is your AnimationPriority set to movement or action? make sure your animation doesn’t do random 360s

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Is it possible that your rigs for animating has a(n) Inverted limb position(s)? If so, it would cause them to animate on the wrong axis.

it is, and it has the same priority as my other working animations

Maybe. but my sprint animation worked even though its the same as the walk anim

I will give it a try though thanks