So my animation isn’t playing like the one in the editor even if I had keyframes for each part, made the sword massless + can’t collideable and have no other animations playing, but it still doesn’t work
One in editor :
One in testing :
So my animation isn’t playing like the one in the editor even if I had keyframes for each part, made the sword massless + can’t collideable and have no other animations playing, but it still doesn’t work
One in editor :
One in testing :
Though my sprinting animation works
is your AnimationPriority set to movement or action? make sure your animation doesn’t do random 360s
Is it possible that your rigs for animating has a(n) Inverted limb position(s)? If so, it would cause them to animate on the wrong axis.
it is, and it has the same priority as my other working animations
Maybe. but my sprint animation worked even though its the same as the walk anim
I will give it a try though thanks