I am creating a basic pose for my player to hold a kazoo using the animation editor, but for some reason when I play it in game it does not work properly.
You’re right, but we probably need more information since he never stated if the kazoo was/was not a tool; if it’s only attached to the torso, etc.
No, this is a bad idea in this case. It’s best to use AnimationTracks @ExcessEnergy Make sure your Motor6D has the same CFrame properties as the dummy.
Never found out why this was happening. However, I did switch the part0 of the motor6d to the characters “Torso” instead of the "HumanoidRootPart’, and that seemed to fix it for now.
Yea I also tried switching the part0 and part1 in the motor6D that I connected with the “model tool” and the character. It appears to fix it but the rotation was still a problem so I have to fix that. I suppose there is no real explanation for this behavior . Thank you for your kind update!